Addressables
Integration with Unity Addressables for asset loading.
API Changes
Documentation of breaking changes and migration steps for FishNet versions.
Area of Interest (Observer System)
System to manage which clients receive updates based on interest.
Backup Recommendation
Advises making a project backup before updating.
Bug Reports
How to create bug reports.
Flexible Server Hosting
FishNet supports any server hosting choice, including self-managed and player-hosted servers.
Fundamentals
Learn the core concepts and basic principles of the system.
Import Steps
Instructions for importing the latest or Pro version of FishNet.
InstanceFinder
Utility for finding instances.
Lag Compensation
Techniques to mitigate network latency effects.
Network Communication
Mechanisms for communicating over the network.
Network State Events
Events triggered by network state changes.
Network Transforms
Synchronize object positions and rotations.
Networking Models
Deep dive into various networking architectures and designs.
Object Spawning
Spawn and despawn network objects across clients.
Prediction
Client-side prediction for responsive gameplay.
Remote Procedure Calls
Invoke methods on remote clients or server.
Technical Limitations
Documentation of known technical limitations.
Terminology
Understand key terms and definitions used across documentation.
Transports
Discover different methods and protocols for data transfer.
Troubleshooting
Guides for common limitations, error logs, and bug reporting.
Uninstall Steps
Instructions for uninstalling FishNet via Package Manager or deleting folder.
Update Instructions
Guidance for updating FishNet to the latest or Pro version.