Capabilities
Scene Management
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Products for this job
coherence
sdk
Networking SDK for Unity that syncs networked entities across clients.
View ↗Fish-Networking
library
Fish-Networking is a Unity networking solution with an upgrade tool for migrating from Mirror.
View ↗FishNet
open_source
FishNet is a Unity networking library for building multiplayer games, offering reliable and fast data transmission.
View ↗Fyrox
open_source
A modern Rust game engine with a built-in editor and scene system.
View ↗RealityKit Component
library
RealityKit ECS component base type for entity-component system data.
View ↗RealityKit ECS Events
api
Event system for RealityKit's Entity Component System enabling communication between systems.
View ↗RealityKit ECS Scenes
library
Scene management for RealityKit's Entity Component System architecture.
View ↗RealityKit ECS Systems
library
RealityKit's Entity Component System (ECS) that processes component data each frame for simulation and rendering.
View ↗RealityKit Entity Actions
sdk
RealityKit component for triggering and responding to entity actions in AR/VR.
View ↗RealityKit Postprocessing Effects
library
Postprocessing effects for RealityKit rendering pipeline.
View ↗RealityKit Presentation UI
sdk
RealityKit UI components for presenting AR content in visionOS and iOS.
View ↗Rewired Input Manager
other
The Rewired Input Manager stores input configuration data and makes it accessible at runtime. Must be present in the scene for Rewired to work.
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