OtherActive

Rewired Input Manager

The Rewired Input Manager stores input configuration data and makes it accessible at runtime. Must be present in the scene for Rewired to work.

Open source page

Field note

What it does

The Input Manager is responsible for storing all input configuration data and making it accessible during runtime. You must always have one Input Manager in the scene or Rewired input will be unavailable. It can be created as a prefab or in-scene, and includes settings like Don't Destroy On Load, Data Files, Run in Edit Mode, and Debug Information.

Capabilities

Available capabilities

Tags

Tags

No tags filed yet.

Ways to use it

Ways to use it

No integrations filed yet.

Product features

Product features

Create Input Manager

Create an Input Manager from menu Window -> Rewired -> Create -> Input Manager, as prefab or in scene.

Don't Destroy On Load

Option to keep the Input Manager persistent across scene loads.

Per-Scene Configuration

Each Input Manager stores its own configuration, allowing different setups per scene.

Prefab Support

Input Manager can be made into a prefab and shared across scenes.

Rewired Editor

Launch the Rewired Editor to edit input configuration data.

Rewired Initializer

Creates a Rewired Initializer to spawn the Input Manager on Awake and avoid duplicates.

Run in Edit Mode

Makes Rewired run in the editor outside of Play mode.