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Rive Runtimes

Open-source libraries to load and control Rive animations across platforms.

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Field note

What it does

The Rive runtimes are open-source libraries that allow you to load and control your animations in apps, games, and websites. They support multiple platforms including Web, React, React Native, Apple, Android, Flutter, Unity, and Unreal. Official runtimes are MIT licensed.

Capabilities

Available capabilities

No use cases filed yet.

Tags

Tags

Ways to use it

Ways to use it

No integrations filed yet.

Product features

Product features

Cross-platform support

Supports Web, React, React Native, Apple, Android, Flutter, Unity, and Unreal.

Feature Support Tables

Tables to verify feature support across runtimes.

GPU Canvas

Apple runtime supports GPU Canvas for 3D content.

Multiple renderer options

Each runtime provides different renderer options, including the recommended Rive Renderer.

Open-source

All official runtimes are open-source and MIT licensed.

Platform Packages

Web runtime offers packages like @rive-app/webgl2, @rive-app/canvas, and @rive-app/canvas-lite.

Rive Renderer Requirement

Some features require the Rive Renderer at runtime.

Vector Feathering

Vector Feathering feature requires the Rive Renderer.