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Onirix Modules

Onirix Modules: Getting started | Grav CTRL + K Getting started Onirix Studio Projects & AR Scenes Image tracking Rotation tracking World tracking Spatial tracking Onirix Constructor: best practices Import existing 3D Scans (E57 format) Wayfinding Geolocated maps Scene Editor Asset Library Object Library Scene preview 3D Viewer Sharing options Content cards Events Occlusion planes Protected projects Wayfinding Assets & Objects 3D models How to create 3D models Textures in Onirix Variants Model o

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Field note

What it does

Onirix hosting: Embed SDK | Grav CTRL + K Getting started Onirix Studio Projects & AR Scenes Image tracking Rotation tracking World tracking Spatial tracking Onirix Constructor: best practices Import existing 3D Scans (E57 format) Wayfinding Geolocated maps Scene Editor Asset Library Object Library Scene preview 3D Viewer Sharing options Content cards Events Occlusion planes Protected projects Wayfinding Assets & Objects 3D models How to create 3D models Textures in Onirix Variants Model origin Model scale .glb Conversion Animations in .glb: NLA tracks Geometry optimization Nodes and Draw calls Armature optimizations File size BIM models with metadata Images Videos & gifs Curved and 360: Shape Sounds Holograms: volumetric videos Primitives Labels & text Lights Widgets Online Code Editor Views & Metrics Datastore Team roles & permissions Onirix Players Embed in your website Embed in mobile apps Onirix Clip: enhanced iOS player Onirix branding Mixed reality & headsets Onirix SDKs Onirix hosting: Embed SDK Self-hosting: Engine SDK Onirix Modules Onirix Leaderboard: CRM on the fly Camera controls module Onirix Screen Capture Oniri Online Code Editor | Grav CTRL + K Getting started Onirix Studio Projects & AR Scenes Image tracking Rotation tracking World tracking Spatial tracking Onirix Constructor: best practices Import existing 3D Scans (E57 format) Wayfinding Geolocated maps Scene Editor Asset Library Object Library Scene preview 3D Viewer Sharing options Content cards Events Occlusion planes Protected projects Wayfinding Assets & Objects 3D models How to create 3D models Textures in Onirix Variants Model origin Model scale .glb Conversion Animations in .glb: NLA tracks Geometry optimization Nodes and Draw calls Armature optimizations File size BIM models with metadata Images Videos & gifs Curved and 360: Shape Sounds Holograms: volumetric videos Primitives Labels & text Lights Widgets Online Code Editor Views & Metrics Datastore Team roles & permissions Onirix Players Embed in your website Embed in mobile apps Onirix Clip: enhanced iOS player Onirix branding Mixed reality & headsets Onirix SDKs Onirix hosting: Embed SDK Self-hosting: Engine SDK Onirix Modules Onirix Leaderboard: CRM on the fly Camera controls module Onirix Screen Capture Onirix internationalisation: i18n module Onirix Node Inspector Onirix Annotations: Checklist Onirix Annotations: Questions Onirix Escape Room Onirix Experience Format Format Specification OXF Player Tutorials & how to Google Analytics in web AR: GA4 Geolocated AR treasure hunt for events Connect AR & AI: Chat GPT API Integrating a physics engine in Studio Lazy loading and dynamic element creation Rest API Changelog Onirix Studio & web AR player AR Engine SDK Onirix Studio Online Code Editor Online Code Editor The online code editor allows customizing Web AR player user interface by overriding styles, or adding new elements such as logos, banners or buttons that might even trigger behavioural changes within the AR scene by using the Embed SDK . If you want to see a complete example, download one of the experiences from our library that already have the code included. For example this quick-start you can see about a boiler . Accessing the code editor You can access the code editor from the options menu in the top right area of the scene editor, just above the Properties panel: Your browser does not support the video tag. This way you can start including HTML, CSS and JS code from scratch, or start from one of our full code examples in our experience library . Customizing UI Once you access the code editor, you'll find it uses a 3-column layout. Each column is intended for a different purpose. HTML : This will allow you adding new elements to the page.

Capabilities

Available capabilities

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Ways to use it

Ways to use it

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Product features

Product features

ELEMENT_CLICK

Events for experience load control

Events for touch control (click or tap)

Include the library

Instantiate and connect

Listen to Events

Onirix hosting: Embed SDK

READY

SCENE_DETECTED

SCENE_LOAD_END

SCENE_LOAD_START

SCENE_LOST