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Normcore EasySync

EasySync is a Unity component for synchronizing scene objects without code, supporting public fields/properties with reliability and interpolation options.

Open source page

Field note

What it does

EasySync is a Unity component that allows you to sync objects in your Unity scene without writing code or leaving the Unity Editor. It can synchronize public fields and properties, and can be converted in-place to a custom C# RealtimeComponent subclass for more advanced use cases.

Capabilities

Available capabilities

Tags

Tags

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Ways to use it

Ways to use it

sdk

C# / https://docs.normcore.io/guides/easy-sync

Product features

Product features

Custom Type Serializer

Supports writing a custom type serializer to use custom types with EasySync.

No-Code Editor

Sync objects without writing code or leaving the Unity Editor.

Sync Public Fields and Properties

Synchronizes public fields and properties of components on the same game object.