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Mirror Networking

Mirror is a high-level networking library for Unity, designed for ease of use and reliability, with support for multiple transports and features like RPCs, interest management, and additive scenes.

Open source page

Field note

What it does

Mirror is a high-level networking library for Unity, optimized for ease of use and probability of success. It is compatible with over a dozen low-level transports, includes a growing library of script templates, supports Remote Procedure Calls and context control via attributes, has more than a dozen built-in components, offers five flavors of Interest Management, and supports Additive Scenes with Physics Isolation. It includes several complete examples and receives constant improvements.

Capabilities

Available capabilities

Tags

Tags

Ways to use it

Ways to use it

No integrations filed yet.

Product features

Product features

Built-in Components

More than a dozen built-in components.

Examples

Several complete examples included.

Multiple Transports

Compatible with over a dozen low-level transports.

Physics Isolation

Support for Additive Scenes with Physics Isolation.

Script Templates

Growing library of script templates to make learning and coding easier.