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Mirror Examples

Mirror includes several small examples to help you learn how to use various features and set things up to work together.

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What it does

Mirror includes several small examples to help you learn how to use various features and how to set things up so they work together. Only a select few have documentation pages, check the Mirror/Examples directory in your Unity Project for more examples of how to use Mirror.

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Product features

Product features

Additive Levels

Demonstrates using Additive Scenes as levels with Scene Interest Management, custom scene loading with fade transition, and teleporting via respawning.

Additive Scenes

Demonstrates server additively loading a sub-scene into a main scene at startup, and server-only trigger that generates a message to clients to load/unload the sub-scene based on trigger zone.

Basic

The most rudimentary baseline of a networked game. Features SyncVars updating random UI data for each player.

Benchmark

Allows for mass testing of Enemy NPC's (monsterous red cubes!). See the Spatial Hashing Interest Management component at work.

Billiards

Mouse drag the white ball to apply force, hits are send to server via [Command].

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