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Edgegap Unreal Engine Plugin

Edgegap Unreal Engine Plugin: For the complete documentation index, see llms.txt .

Open source page

Field note

What it does

For the complete documentation index, see llms.txt . This page is also available as Markdown . Copy On this page 📘 Learning Center Matchmaking Get started with Matchmaking quickly and explore example scenarios for various genres. Matchmaking in match-based games generally aims to: find other players based on criteria like region, latency, skill, or game parameters; search for servers to join based on available capacity [or ping, region, skill, map, mode]; start new server if existing servers are full or don't satisfy player criteria. Player experience comes first, defining our core objectives: high match fill rate and social feature integration (play with friends in groups), fast matches with controlled match quality (low latency, shared preferences), reliable and predictable matchmaking process with global availability. Alternatively, let players pick a persistent (always online) server from a list with Server Browser . Follow along this video to get started with our Matchmaker service: ✔️ Preparation Testing this service is entirely free, no credit card required. Free Tier allows up to 3 hours of runtime on our shared test cluster, after each restart.

Capabilities

Available capabilities

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Ways to use it

Ways to use it

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Product features

Product features

1. Set Up on Free Tier

2. Explore Configuration

3. Review Instance Details

4. Test Tickets API

5. Game Integration

🏁 Advanced Example

🥛 Backfill Showcase

⚔️ Competitive Games

Matchmaking

Matchmaking Architecture

✔️ Preparation

🍀 Simple Example