Capabilities

Simulation

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22 entries

Flax C++ API

api

C++ scripting API reference for the Flax Engine game engine.

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Flax Manual

other

Flax Manual: Flax Engine Documentation Manual Learn how to create games with Flax Engine!

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Fyrox Game Engine

open_source

Fyrox Game Engine: Fyrox Game Engine Book Practical reference and user guides for Fyrox Game Engine and its editor FyroxEd .

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FyroxEd

open_source

FyroxEd: Fyrox Game Engine Book Practical reference and user guides for Fyrox Game Engine and its editor FyroxEd .

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Gazebo Cmake

library

Gazebo Cmake is a component in Gazebo, a set of libraries for robot and simulation applications.

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Gazebo Common

library

A set of libraries for robot and simulation applications.

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Gazebo Fuel_tools

library

A component of Gazebo providing tools for interacting with fuel.gazebosim.org.

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Gazebo Gui

library

GUI library for Gazebo robotics simulator.

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Gazebo Launch

library

A component of Gazebo for launching simulation applications.

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Gazebo Msgs

library

Gazebo Msgs is a component in Gazebo providing message definitions for robot and simulation applications.

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Gazebo Physics

library

Gazebo Physics is a component in Gazebo, a set of libraries for robot and simulation applications, providing physics simulation capabilities.

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Gazebo Plugin

library

Gazebo Plugin is a component in Gazebo, a set of libraries for robot and simulation applications.

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Gazebo Rendering

library

Gazebo Rendering is a component in Gazebo for robot and simulation applications.

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Gazebo Sensors

library

Gazebo Sensors is a component in Gazebo, a set of libraries designed to rapidly develop robot and simulation applications.

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RealityKit Component

library

RealityKit ECS component base type for entity-component system data.

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RealityKit ECS Events

api

Event system for RealityKit's Entity Component System enabling communication between systems.

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RealityKit ECS Scenes

library

Scene management for RealityKit's Entity Component System architecture.

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RealityKit ECS Systems

library

RealityKit's Entity Component System (ECS) that processes component data each frame for simulation and rendering.

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RealityKit Entity Actions

sdk

RealityKit component for triggering and responding to entity actions in AR/VR.

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RealityKit Postprocessing Effects

library

Postprocessing effects for RealityKit rendering pipeline.

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RealityKit Presentation UI

sdk

RealityKit UI components for presenting AR content in visionOS and iOS.

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Wokwi for VS Code

service

Simulate embedded projects directly in VS Code with Wokwi extension.

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