Capabilities
2D/3D physics
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Products for this job
Cocos Creator Effect Upgrade Guide
other
Documentation for upgrading Cocos Creator effect syntax from v3.4.x to v3.5.0, covering macro tags, functional macros, and model-level shadow bias.
View ↗Defold
other
Defold is a free, source-available game engine for developing cross-platform games.
View ↗Flax C++ API
api
C++ scripting API reference for the Flax Engine game engine.
View ↗Flax Manual
other
Flax Manual: Flax Engine Documentation Manual Learn how to create games with Flax Engine!
View ↗Godot Engine
open_source
Open-source game engine with 2D/3D support, built-in animation, scripting, and cross-platform deployment.
View ↗RealityKit Component
library
RealityKit ECS component base type for entity-component system data.
View ↗RealityKit ECS Events
api
Event system for RealityKit's Entity Component System enabling communication between systems.
View ↗RealityKit ECS Scenes
library
Scene management for RealityKit's Entity Component System architecture.
View ↗RealityKit ECS Systems
library
RealityKit's Entity Component System (ECS) that processes component data each frame for simulation and rendering.
View ↗RealityKit Entity Actions
sdk
RealityKit component for triggering and responding to entity actions in AR/VR.
View ↗RealityKit Postprocessing Effects
library
Postprocessing effects for RealityKit rendering pipeline.
View ↗RealityKit Presentation UI
sdk
RealityKit UI components for presenting AR content in visionOS and iOS.
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